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The Games Machine 66
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Panzer Commander
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pzc1_3.exe
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ShermanM4A3E8.VDF
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INI File
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1999-01-30
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2KB
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123 lines
[INTERFACE]
Origin = AMERICAN
Blueprint = Sherman
Caption = M4A3E8-76 Sherman
Icon = US01
Label = M4A3E876
Date = 4409
[UNIT]
Type = TANK
Model1 = M4A3E8
Model2 = M4A3E8Sm,60
Model3 = TankTiny,240
RegGroup = 1043
Scale = 20.0
Length = 6.3
Width = 2.7
Height = 3.0
View1 = 0.35,-0.6,-0.2
View2 = -0.5,-0.60,1.75
ViewParent1 = Turret
ViewParent2 = Body
ThreatVal = 50
[VEHICLE]
EngineSoundFile = EngineE
HP = 500
Wheels = 6
Throttle = 30000.0
ThrottleFactor = 0.88
Speed = 41.8
OffRoad = 16.0
RevSpeed = 21.0
Steering = 40.0
BodyMass = 32.0
SpringMin = -0.25
SpringMax = 0.25
SpringVal = 0.2
Damper = 0.2
WheelRadius = 0.4
WheelMass = 2.6
TreadLinkCnt = 24
TreadLinkSize = 0.35
[AFV]
FrontArmor = 94.0
SideArmor = 38.0
RearArmor = 40.0
FrontTurret = 89.0
SideTurret = 65.0
RearTurret = 64.0
TopArmor = 25.0
[WEAPON1]
Type = PROJECTILE
Object = Gun
TraverseObj = Turret
TraverseSpeed = 24
ElevateObj = Gun
ElevateMin = -10.0
ElevateMax = 25.0
Velocity = 792
Mass = 7.0
Caliber = 76
Recoil = TRUE
Projectile1 = AP
Projectile2 = HE
View = -0.3,0.0,0.1
APAmmo = 30
HEAmmo = 31
[WEAPON2]
Type = PROJECTILE
Object = CoaxMGun
Parent = Gun
Invisible = TRUE
Location = 0.0,0.0,0.0
Velocity = 854
Mass = 0.005
Caliber = 7.62
Projectile1 = SLUG
SlugAmmo = 3000
Rate = 11
View = 0.0,0.0,0.0
[WEAPON3]
Type = PROJECTILE
Object = MGun
TraverseSpeed = 18
TraverseMin = -30.0;
TraverseMax = 30.0;
ElevateMin = -11.0
ElevateMax = 28.0
Velocity = 854
Mass = 0.005
Caliber = 7.62
Projectile1 = SLUG
SlugAmmo = 3000
Rate = 11
View = 0.0,-0.3,0.05
[HI_RES_TURRET]
LoResMat = turrettop
LoResName = turT
HiResMat = TurretTop
HiRes = 0,0,255,255
[TEXTURE]
Texture = Texture
boggy = 0,0,63,31
lowbod = 0,32,63,62
star = 192,0,223,31
tread =224,102,255,223
hatch =0,64,63,127
RoadWhl = 224,64,255,95
FrntWl = 224,33,255,63
DriveWl = 224,0,255,30
Rside = 64,0,191,31
Lside = 64,32,191,62
Front = 64,64,191,127
engine = 0,128,127,255
WheelGrp = 128,224,255,255
Solid = 3,4